1) 3D inconsistent
Compared to vanilla mesh texturing with baked-in lighting effects (e.g., noon-time shading and strong roof-edge shadowing on this pavilion), our method effectively disentangles a 3D-consistent diffuse albedo texture with exceptional photorealism.
Method
We observe that real-world lighting effects manifest as lower frequencies compared to fine-grained albedo variations. Therefore, we represent diffuse albedo texture using a high-resolution 2D hash encoding and irradiance using a low-resolution 3D hash encoding. This explicit frequency-band discrepancy effectively facilitates the disentanglement between the two intrinsic components. We guide the low-frequency component of diffuse albedo with screen-space diffusion priors and recover fine-grained albedo details by neural rendering the raw observations.
Results
Citation
@misc{wang2026dantewdiffusealbedoneural,
title={DANTE-W: Diffuse Albedo Neural Texturing in the Wild},
author={Guangyu Wang and Tianheng Lu and Ruqi Huang and Lu Fang},
year={2026},
eprint={2606.30677},
archivePrefix={arXiv},
primaryClass={cs.GR},
url={https://arxiv.org/abs/2606.30677},
}